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Quite a bit of skill involved and a great example of how the Wii controller can be used in an innovative way to make old videogame formulas great.įishing: Grab the rod, shove it in the pond and catch some fish! There are bonus fishes throughout the game that get you bonus points, so keep an eye out for them, but also some ugly looking fishes that get you minus points. The slower you move, the weaker the shot. You use the D-Pad to change the angle of the shot, place the cue impact point with the ball by moving around the Wii remote and pressing B when you get it where you want it and then hit the ball by moving back the Wii remote and sliding it forward with the desired force. Sure, it might be impossible to hit a safety shot, but nobody likes a bore so that can only be a good thing. Slow, considered and very enjoyable, just like the real thing. Problem is, it takes the smallest of movements and for some reason if you move your hand too much you get 'stuck' to the side of the arena, sometimes totally unable to escape for some time.īilliards: Another fine title in the Wii Play package. Hit the laser ball into your opponents goal to score points and that's about it. You move about the Wii remote to control your little laser blocker in this neon pong-a-like. Laser Hockey: It looks fun, but it isn't really. Also, for some obscure reason the background picture changes about and at one point is a close up photograph of a small bird.strange. You get extra points for getting to your opponents bubbles first and the action if fast and furious. The bubbles come thick and fast and you have to get all the ones that correspond to your colour or it is game over. You do this by rotating the Wii remote to the required angle and then hitting A or B depending on which pose you need to move into. Pose Me: Quite an obscure one, in which you have 'pose' your Mii character in a number of bubbles. A bit confusing at first, but certainly good fun when you get the hang of it, which might take a while. Pick up the bat by moving 'your hand' towards it and then push the bat into the ball to hit it. Table Tennis: Does exactly what it says on the tin. The challenges get harder and harder and it will take you longer and longer to find the desired Miis and before you know it, the clock will have run out. You might have to find two look-a-likes, the fastest Mii, the odd Mii out, all in different settings and scenarios. Over a number of levels you have to be the first one to find certain Mii characters who are hiding in the crowd. But what about the rest of the games, well in order here they are.įind Mii: A bit of a brain tester this one.
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You have to hit balloons, flying disks, ducks (for bonus points, these appear at random times during the game, so keep an eye out), round targets and UFOs, all of which fly about the screen and move around just to make things difficult. Point the Wii remote at the screen at hit A or B to shoot at the targets. It is made up of a number of levels that get progressively harder, with each one asking you to simply hit as much stuff as possible. First up it looks really nice with some vibrant and oh so cute visuals that really work excellently.
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This is perhaps one of the finest titles in the Wii Play package. Shooting Range: A homage to Duck Hunt under the moniker of Shooting Range. You start off having to unlock each of the nine mini-games in the package, playing through them in order. Admittedly you can play it on your own to try and beat your record score over and over again, but this is about as boring as watching paint dry blindfolded. Wii Play is a two-player multiplayer experience, so don't go out and buy it if you have no friends as that would be ruddy pointless (hence the extra controller bundled with the game). To get the most enjoyment out of it be sure to create Mii characters for you and anyone who plays on it, not because this adds anything to the gameplay, but it keeps track of high scores and generally makes things quite amusing. The simplicity of this game is most definitely its charm. Wii Play, much like Wii Sports, is an example of how the Wii is a sociable console, accessible to anyone and instantly enjoyable. Not to be nasty, but it looks like someone threw up 'cute' all over it and then squashed it into two-dimensions which strangely is a good thing. In a way, this is Nintendo's answer to the EyeToy.
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